{"id":1130,"date":"2015-08-11T22:49:52","date_gmt":"2015-08-12T03:49:52","guid":{"rendered":"http:\/\/sites.dwrl.utexas.edu\/rhes306\/?p=1130"},"modified":"2015-08-11T22:49:52","modified_gmt":"2015-08-12T03:49:52","slug":"video-games-can-never-be-art","status":"publish","type":"post","link":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/2015\/08\/11\/video-games-can-never-be-art\/","title":{"rendered":"VIDEO GAMES CAN NEVER BE ART"},"content":{"rendered":"<p>Ebert, Roger. &#8220;Video Games Can Never Be Art | Roger Ebert&#8217;s Journal | Roger Ebert.&#8221; All Content, 16 Apr. 2010. Web. 11 Aug. 2015.<\/p>\n<p>&nbsp;<\/p>\n<p>There are those that argue whether or not video games would be considered works of art, and one of the biggest advocates on the topic is Roger Ebert. In the article \u201cVideo Games Can Never Be Art\u201d by Mr. Ebert, explains his reasoning behind his decision for making his outrageous argument. As much as I respect him for what he has done in the past, I\u2019m going to respectfully disagree.<\/p>\n<p>Mr. Ebert starts on by saying that he still stands by his principle that videogames cannot be art. Even after a fellow writer urged him to watch a video by a game designer who was explaining why video games are art, he still declined the notion. Kellee Santiago, the fellow game designer who was the speaker in the video, was explaining how just like how visual art have evolved from cave paintings to something as grand as Michelangelo\u2019s ceiling of the Sistine Chapel, video games have evolved to something more than just visuals in a screen. He argues that video games do not fall into this notion, by basically saying that the cave paintings the Kellee portrayed (the Chau vet-Pont-d\u2019Arc in southern France) were forms of art because of the creativity of the artist behind it. He explains that the painter back then who drew these portraits where considered geniuses at the time because they didn\u2019t have anything to build on in the first place.<\/p>\n<p>Yet, he doesn\u2019t realize how much creativity and skill developers need to have in order to make a videogame. Game developers have to use their creativity to create characters that are relatable and interesting to the player. They also need to have the skill to create the environment and scenarios for the character to interact with to feel the emotions that they want you to feel. They are very brilliant minds and talent behind the \u201cmindless videogames\u201d that Ebert does not see. Such as Shigeru Miyamoto, many of you may not know him by name, but he is the creator of Super Mario Bros. He was able to create a timeless character that everyone can recognize and the game franchise that has last 3 decades which still brings many smiles to many people in the world. In the gaming world, he is considered a genius because of this.<\/p>\n<p>Later on he goes on to say that, \u201cOne obvious difference between art and games is that you can win games. It has rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, a dance, a film. Those are things you cannot win; you can only experience them.\u201d In a way this is kind of ironic because Roger Ebert is a big advocate to film, and many including himself have argued that movies can make you go through emotional experiences. So why say videogames can\u2019t? This isn\u2019t true now a days due to the fact that many videogames are more than just games with a clear objective, they ARE experiences that focus on choices. There are many games nowadays that make you go through many arrays of emotion throughout the game with the choices you chose. Such as \u201cFinal Fantasy XIII\u201d, one of the main aspect of the game was to make you feel a connection towards the characters. So whenever something happened to them, you would generally feel mad or even upset because the fact you made them go through their scenario through your choice. Sure it\u2019s true that many games are just mindless entertainment, however we cannot characterize those early games with the majority of games nowadays. That\u2019s like saying a movie like <em>Scary Movie<\/em> is on par with <em>Citizen Cane<\/em> and <em>Casa Blanca<\/em> (which many considered to be the greatest movies of all time by the way)<\/p>\n<p>So as much as I respect the man as a well-known critic, I have to disagree with his notion. Video games have evolved to be more than just simple games. They are works of art that can take you inter journeys that you can\u2019t always experience in the real world. Whether it\u2019s the bonds you make with your fellow soldiers in the Call of Duty franchise, or the friendships you formed with Donald and Goofy in Kingdom Hearts; video games can make you think, and feel through their engaging stories. Just like how a painting can make you think and feel the same way.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ebert, Roger. &#8220;Video Games Can Never Be Art | Roger Ebert&#8217;s Journal | Roger Ebert.&#8221; All Content, 16 Apr. 2010. Web. 11 Aug. 2015. &nbsp; There are those that argue whether or not video games would be considered works of &hellip; <a href=\"https:\/\/sites.dwrl.utexas.edu\/rhes306\/2015\/08\/11\/video-games-can-never-be-art\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":88,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-1130","post","type-post","status-publish","format-standard","hentry","category-blog-post-4"],"_links":{"self":[{"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/posts\/1130","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/users\/88"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/comments?post=1130"}],"version-history":[{"count":2,"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/posts\/1130\/revisions"}],"predecessor-version":[{"id":1132,"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/posts\/1130\/revisions\/1132"}],"wp:attachment":[{"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/media?parent=1130"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/categories?post=1130"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.dwrl.utexas.edu\/rhes306\/wp-json\/wp\/v2\/tags?post=1130"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}