These questions are based off of the “Embodiment and Interface” reading.
1. How can interface differences affect the sense of presence within a simulated world and the enjoyment from a video game?
2. How can one experience both agency and ownership within a game world? Give at least one example.
3. How have virtual reality devices like the Oculus Rift expanded on the writer’s analysis of the way devices like the Nintendo Wii work? How do they differ?
4. Do different game genres require different considerations for where their sense of agency lies between the two poles of schema and image? (Ex: RPG vs Sports game)
5. How can virtual experiences extend your body image onto an outside object?